$44.95 Inc. GST
This is the original game of strategy and is fun for the entire family. If you are looking for hours of fun, this is for you!
- Suitable for 2,3,4 or 6 players
- Age 6 and up
- Sustainable Wood (Monkey Pod and Rubber Wood)
- Features a folding board for easy storage or travel
This is a classic hopping board game that can be played in pairs or with 3, 4 or 6 players - an ideal family game. Our foldable Chinese Checkers is made of sustainable wood and lead free paint and is of very high quality.
Origin of Chinese Checkers (or Chinese Chequers)
Invented in the 1920s in America. In fact it isn't actually come from China. The game is based on Halma, an earlier Victorian game which was traditionally played on a 16 x 16 chequer board - a Square! Now the game is played in the shape of a six pointed star.
The best bit? The board folds up neatly for easy storage or travel.
Instructions: Chinese Checkers can be played by two, three, four or six players. Obviously, for the six player game, all pegs and triangles are used. If there are four players, play starts in two pairs of opposing triangles and a two player game should also be played from opposing triangles. In a three player game the pegs will start in three triangles equidistant from each other.
You may decide to start with the spare triangles filled or not (so that the spaces may or may not be used during the game.) The game is a bit more interesting if unused triangles are left empty so that pegs can hop through or come to rest in them. Try both ways!
Aim: The aim of the game is to be the first to player to move all your pegs into the triangle opposite.
Play: A toss of a coin decides who starts. Players take turns to move a single peg of their own colour. In one turn a peg may either be simply moved into an adjacent hole OR it may make one or more hops over other pegs.
Where a hopping move is made, each hop must be over an adjacent peg and into a the vacant hole directly beyond it. Each hop may be over any coloured peg including the player's own and can proceed in any one of the six directions. After each hop, the player may either finish or, if possible and desired, continue by hopping over another peg. Occasionally, a player will be able to move a peg all the way from the starting triangle across the board and into the opposite triangle in one turn!
Pegs are never removed from the board. However, once a peg has reached the opposite triangle, it may not be moved out of the triangle - only within the triangle.
The question soon arises as to whether it is possible to move a peg into a triangle that is the starting or target triangle for another player. House rules apply but Masters Games suggests the following: A peg can be hopped through such a triangle but is not allowed to come to rest in that triangle.
Blocking: If a player is prevented from winning because an opposing player's peg occupies one of the holes in the end zone triangle this is not actually illegal however new rules have some times arisen to prevent this.
Anti-blocking rules include agreeing that the game is won when all the 'available' points within the opponents triangle are occupied.
Alternatively there is a rule which is sometimes played where when prevented from moving a peg into a hole in the end zone triangle the player may swap the two pegs over.
Only logged in customers who have purchased this product may leave a review.